Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A Marauder Axeman takes care making sure that the Marauder villages have a good supply of wood during the cold winters in the Northland. He also excels at building the resilient wooden walls that protect Marauder encampments. Although he is not as furious a melee fighter as the Warriors, he knows how to use a bow, and is often seen giving Warriors some much needed ranged suppport.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Mounted Axeman Hunter |
Kosten: | 16 |
LP: | 32 |
Bewegungskosten: | 5 |
EP: | 30 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Marauder Axeman |
Fertigkeiten: |
axe Klinge | 5 - 3 Nahkampf | ||
bow Stich | 6 - 3 Fernkampf |
Resistenzen: | |
---|---|
Klinge | -10% |
Stich | -10% |
Wucht | -10% |
Feuer | 0% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 50% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 2 | 50% |
Höhle | 1 | 20% |
Hügel | 1 | 60% |
Küstennahes Riff | - | 0% |
Pilzhain | 3 | 30% |
Sand | 1 | 40% |
Seichtes Wasser | 2 | 30% |
Sumpf | 3 | 30% |
Tiefes Wasser | 100 | 10% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 1 | 60% |